Torn From Home (2015)
A 2D platformer in a 3D world, made in Unity. This was a student project made with two other collaborators.
Synopsis
A simple doodle, you are content with nothing more than your place in the sketchbook of your artist. However, this all changes when your artist rips you out of his sketchbook and throws you in the trash! Can you, a mere 2D doodle, make it back to your sketchbook in the hazardous 3D world of humans?
Responsibilities
Created original concept idea
Designed the level layout, tutorialization, and gameplay
Animated all character animation
Created 3D models for the level layout
Created UI and the 2D assets (title screen, intro cutscene)
Team Members
Jacqueline Yee
Brent Haub
Andrew de Caussin