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Game Designer / 3D Animator

Hello! My name is Jacqueline Yee and I'm a game designer with a 3D animation background. I love understanding and collaborating with the entirety of the game dev pipeline, and want to use my skills to make the game industry a more inclusive space. In my personal time I have a love of making comics, as well as swing dancing and baking!

Feel free to reach out!

Contact - jacqueline.y33@gmail.com

 
 
 
 

 
 

CV / Resume

Incubation Game Designer
Unannounced IP
Bungie
July 2021 - Present

 

Junior Designer, Animator
”Kena: Bridge of Spirits”
Ember Lab
July 2017 - June 2021

 
  • TBA

 
  • Credited with Design, Animation, Storyboarding, and Sound Implementation

  • Scripted progression, NPC interactions, and cinematic moments

  • Communicated with animation and engineering departments to develop interactables and mechanics

  • Integrated all music progression in Unreal to work alongside Wwise

  • Built the structure within Wwise for our composer to slot in music, and profiled it

  • Scripted save/load for progression and maintained correct practices

  • Created and edited Unreal Blueprints

  • Designed narrative beats and wrote temporary dialogue scripts

  • Provided set dressing and feedback for outsourcing level art teams

  • Was the point person for communication between UI and design

  • Implemented save/load practices

  • Assisted in balancing and placing collectibles

  • Created documentation of best practices for implementation and scripting in the game

  • Responsible for bug fixing and QA bug write ups as needed

  • Animated and integrated 3D game animations for use in Unreal

  • Created movement and attack animations for a 3rd person player game and enemies

  • Supervised the production of a motion capture animation project with a team of several offsite animators

  • Cleaned up body and facial motion capture animation

  • Responsible for 3D generalist help in rigging, texturing, modeling, and scripting

  • Storyboarded all in-game cutscenes and contributed to developing the narrative direction

  • Created 2D paintovers, concepts, and initial UI

Social Media Comic Artist
Intel Corporation
March 2020 - April 2021

  • Create comics about relevant games and memes for Intel Gaming's social media accounts 1-2 times a month

  • Responsible for the entirety of the comic’s creation, from script to color

  • Implemented a new system for organizing pipeline processes and payroll

Production Intern
Well Told Entertainment
Sep 2016 - Dec 2016

  • Contracted to animate characters for a online educational children's book.

Animator
Well Told Entertainment
Jan 2016 - Feb 2016

  • Animated early Kena gameplay concepts

  • Animated on commercial projects for previsualization and final animation

Animation Intern
Ember Lab
Apr 2015 - Aug 2015